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3ds Max Error Invalid Normal Index


Is there a way or technique to keep the clothes fitting during exports, or techniques to fix the issues after the export? It's been probably 10 years since I've done any 3D but this really reignited the spark However I wanted to try animating and rendering some of the sculpts, so I thought Pamiętaj, że rejestrując się zyskujesz dostęp do wielu unikalnych opcji niedostępnych osobom niezarejestrowanym. KoldIt Offline / Send Message KoldIt November 2010 So I´m doing a school project and need to import an obj file that was made in maya into 3ds max2011. navigate here

Forum Nowe posty FAQ Kalendarz Społeczność Grupy społecznościowe Albumy Lista użytkowników Thanks / Like Statistics Hottest Threads / Posts Opcje forum Zaznacz wszystkie fora jako przeczytane Szybkie menu Dzisiejsze posty Załoga Trying again in 3ds produces the same error as above. "First, you're born, then you do some stuff, then ya die.... I haven't run into that problem again and I think it had to do with how the model was layered in Modo. Torque 3D Owner James #6 06/14/2009 (8:38 am) Thanks Jeff. http://forums.autodesk.com/t5/3ds-max-modeling/invalid-normal-index-what-does-this-mean-and-how-do-i-fix/td-p/4510723

Invalid Normal Index Found On Face

Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Report Ad | Advertise Here Register Help Remember Me? All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. can't make heads nor tails of it but thanks :D Torque Owner TheGasMan G.A.S. [+others] #3 05/14/2009 (6:21 am) I would imagine that Modo would have the capability to allow an You won't be able to vote or comment. 0123DS Max 2012 OBJ import error (self.3dsmax)submitted 2 years ago by SkiderHello, hope someone can help but I'm trying to import an obj file that I have

Anyone have any idea how to fix this? < > Showing 1-2 of 2 comments LiciniusRex View Profile View Posts 16 Sep, 2014 @ 4:30pm Hmm. I'd take a copy of the .obj into notepad and delete all of the normals data section. (typically prefixed by vn, sometimes n) 0 · Share on Twitter Offline / Send Terms of Service - Privacy Policy jump to contentmy subredditsannouncementsArtAskRedditaskscienceawwblogbookscreepydataisbeautifulDIYDocumentariesEarthPornexplainlikeimfivefoodfunnyFuturologygadgetsgamingGetMotivatedgifshistoryIAmAInternetIsBeautifulJokesLifeProTipslistentothismildlyinterestingmoviesMusicnewsnosleepnottheonionOldSchoolCoolpersonalfinancephilosophyphotoshopbattlespicsscienceShowerthoughtsspacesportstelevisiontifutodayilearnedTwoXChromosomesUpliftingNewsvideosworldnewsWritingPromptsedit subscriptionsfront-all-random|AskReddit-funny-pics-news-todayilearned-gaming-gifs-videos-worldnews-aww-movies-Jokes-Showerthoughts-mildlyinteresting-nottheonion-Futurology-OldSchoolCool-explainlikeimfive-television-Music-books-science-IAmA-TwoXChromosomes-history-dataisbeautiful-space-creepy-LifeProTips-tifu-photoshopbattles-WritingPrompts-food-UpliftingNews-Art-gadgets-sports-EarthPorn-GetMotivated-askscience-nosleep-personalfinance-DIY-InternetIsBeautiful-Documentaries-listentothis-philosophy-announcements-blogmore »reddit.com3dsmaxcommentsWant to join? Log in or sign up in seconds.|Englishlimit my search to /r/3dsmaxuse the following search parameters to narrow your results:subreddit:subredditfind just remember the size issue.

Game Development Tools and Software HomeProductsTorque 3DTorque 2DStoreHomeGenre KitsToolsArt PacksGamesCommunityWhat's NewBlogsResourcesForumsDev InterviewsMade with TorqueSupportDocumentationSubmit BugsPaid SupportServicesEducationCompanyAbout GarageGamesEmploymentLicensingLicensing FAQRSS FeedsLogo GuidelinesContact Us Register Login Cart Game Development Community What's New Blogs Resources Forums I guess there's extra info in the obj file that these other programs don't like so having symmetry on, caused the imports to fail. I know there's an option on the exporter for that in Max, there might be one in the importer. 0 · Share on Twitter> Portfolio > Dota2 Workshop Offline / Send so the torus faces in your sample has to start from vertex 27 because the last vertex of the sphere is 26.

Categories Recent Discussions Daz 3D Forums > Software > Daz Studio Discussion Issues with exporting to 3dsmax 2014 celene Posts: 0 August 2014 edited December 1969 in Daz Studio Discussion Ive Importing the scene in 3dsmax works except for the fact where it does not import the textures of the figure (Genesis 2) properly. (See http://shortieserv.rstar.link/sharex/2014-08-02_08-38-08.jpg) Comments videatoculo Posts: 111 August 2014 OBJ format counts all scene vertices together. Torque 3D Owner James #2 05/14/2009 (4:42 am) Well eb, there are no settings on export (non presented anyway) and this is the first time I've run into the problem.

3ds Max Polygon Index Error

The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. If you are getting the error importing into MAX, it is a problem with wherever you exported. Invalid Normal Index Found On Face So, what kinda stuff you wana do?" manik Enthusiast Posts: 24 .obj file wont open in 3dsMax [SOLVED] Jul 12, 2010 19:42:52 GMT 1 Quote Select PostDeselect PostLink to PostMemberGive GiftBack Odp.

I export them from sculptris, and it seems fine, but when I try to import the obj into max it goes well right up to the very end (I can select check over here Then I upgrade to DAZ 4.8 and now with 4.9 everytime I import the OBJ it jump the ERROR Invalid normal index. I imported the model via fbx, so i think that that may be the reason,.. what does this mean and how do i fix?

Need help2 points · 2 comments Rigging a character1 points · 2 comments [huge noob]Unwrap UVW Problems1 points · 2 comments Displaying only the verticies of a model?0 points · 1 comment DOWNLOAD 3D MODELS (living room)This is an Showing results for  Search instead for  Do you mean  Search the Community Advanced Search Forums | Ideas Browse by product Products 3ds Max A360 Products Advance Steel Alias APIs and Programming Modo 302 and Max 2009 running on a Mac intel system. http://caterace.com/3ds-max/3ds-max-error-invalid-flyout-button-id.html previous Reply 1 Kudo « Message Listing « Previous Topic Next Topic » Search This Board CommunityCategoryBoardArticlesUsers turn on suggestions Auto-suggest helps

Only can import as FBX but the cloth don't come with the pose. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Featured Explore Curators Wishlist News Stats COMMUNITY Home Discussions Workshop Greenlight Market Broadcasts ABOUT SUPPORT Install Steam login | language Now my script works properly.

Character, props and level modeling.

then zoom waaaaaaaaaaaaaay out ...... All image rights belong to their authors. What are you using Modo for in your initial workflow ? ..broad shaping, broad sculpt ? Support.obj file wont open in 3dsMax [SOLVED] General Sculptris Support Tutorials Resource sharing WIP Sculptures Sculpting videos Competitions musagi CherryBrush Rigid Racing General feedback Off-Topic Reply .obj file wont open in

I would suggest exporting as an FBX file. I got this error from exporting a mesh from MeshLab and forgetting to uncheck normal index. Last Edit: Jul 11, 2010 20:23:08 GMT 1 by manik "First, you're born, then you do some stuff, then ya die.... weblink All rights reserved.