As far as I know the parts are all assigned to take the color of the body. The pipeline continues to be refined :) Login to reply to this thread Post a blog Add a resource Start a Thread All Products 3rd Party Addons iTorque 2D iTorque 3D I’m fairly new to taking models from one software suite into another, so please talk to me like I’m dumb, I may have missed something basic.Thank you! However... navigate here
I guess there's extra info in the obj file that these other programs don't like so having symmetry on, caused the imports to fail. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. What's New? It may be that whoever claims to have converted this to SA was feeding you a line? http://www.zbrushcentral.com/showthread.php?144864-Import-to-3ds-Max-ERROR-invalid-vertex-index
That left me wondering where those values were coming from? Anyone have any idea how to fix this? < > Showing 1-2 of 2 comments LiciniusRex View Profile View Posts Sep 16, 2014 @ 4:30pm Hmm. Thanks eb for the link...
Autodesk Community > AREA > 3ds Max > Forum > What is invalid vertex indices error Autodesk Media and Entertainment: 3ds Max: 3ds Max Forum: (Unanswered) What is invalid vertex indices So, what kinda stuff you wana do?" manik Enthusiast Posts: 24 .obj file wont open in 3dsMax [SOLVED] Jul 12, 2010 19:23:51 GMT 1 Quote Select PostDeselect PostLink to PostMemberGive GiftBack Torque 3D Owner James #4 05/14/2009 (12:39 pm) I'm using it for both really (if I follow your meaning). So I tried 'Select by Name' and it popped into view.
Right in that scene I converted it into other editable options, then it fixed the "...invalid normal" error. 3ds Max Polygon Index Error This time I got a 'Non standard DFF' error and nothing got loaded.In conclusion, I'm not sure what's wrong with that file but, if I had to guess, I think someone But even the ones textured Chrome or whatever are transparent (and they look fine in Zmodeler). Board index The team • Delete all board cookies • All times are UTC + 1 hour Powered by phpBB Forum Software © phpBB Group Visit our sponsors:
The file Sphere.obj and Torus.obj are imporeted correctly in 3ds max. But now it render the texture black. Username Password I've forgotten my password. miauu05-05-2013, 05:50 PMDenis, thank you.
Reply to Thread 06-25-11 #3 Nathan Wolf View Profile View Forum Posts New Member Follow User Gallery Join Date Jun 2011 Location Denmark Age 36 Posts 3 Already tried that, no http://forums.cgsociety.org/archive/index.php?t-1105698.html Knowing or understanding what I may have done to mess up the file will allow me to proceed with a little more confidence :) Thanks to anyone who can help out 3ds Max Invalid Normal Index Reply to Thread « Previous Thread | Next Thread » Posting Permissions You may not post new threads You may not post replies You may not post attachments You may not Invalid Normal Index Found On Face The whole thing.
Back to top Back to GTA Modding 2 user(s) are reading this topic 0 members, 2 guests, 0 anonymous users Reply to quoted postsClear Log In Need an account? check over here Please keep discussions to the PC (Vista) version of Halo 2 Moderators: Dennis 490 3388 Nov 11, 2016 05:02 AM Super Flanker Halo 2 Vista Map Design / Technical A technical modify the dff such that it could be imported. I know there's an option on the exporter for that in Max, there might be one in the importer. 0 · Share on Twitter> Portfolio > Dota2 Workshop Offline / Send
Download & Installation New: Get an Activation Code Mac OS X 10.12 Support Windows 10 Support Autodesk Online Store Help Software Downloads Serial Numbers & Product Keys Installation & Licensing Online Also, make sure "relative vetex numbers" is unchecked on OBJ export dialogue. i searched through the forum for that error and could not find it, and here are my tech specs:Windows 7, fully updatedIntelCore i7 920 2.67GHzGeForce GTX 28512GB ddr3 RAM polyhertz Fanatic http://caterace.com/3ds-max/3ds-max-error-invalid-flyout-button-id.html To start viewing messages, select the forum that you want to visit from the selection below.
About us Careers Contact us Investor relations Trust center Newsroom Privacy/Cookies (Updated) | Legal Notices & Trademarks | Report Noncompliance | Site map | © 2016 Autodesk Inc. It was reporting impossibly large numbers for the X and Y dimensions - like millions in size. New Post Related Content Search the Autodesk Knowledge Network for more content.
No error sections or anything.Tried out Dff-viewer and the model looked screwed up in there but that's nothing out of the ordinary for this program. Ask the community. Then import it to the IMG file and see if that fixes it.-Fox Back to top fireguy109 fireguy109 It's a long way to the top The Connection Joined: 30 Aug 2010 Then I tried just selecting the chassis and was able to get the vehicle to show properly in all views.Clicking again on the wheel, and selecting 'Properties' from the quad menu,
It's been probably 10 years since I've done any 3D but this really reignited the spark However I wanted to try animating and rendering some of the sculpts, so I thought Make sure you open the TXD file and check compressed for all of those textures and resave the TXD. Back to top RanxeroX RanxeroX Wielding Many Hats Members Joined: 01 Jan 2008 #4 Posted 21 October 2011 - 08:35 AM Fireguy, I had a look at the file for you weblink The exported *.obj file geometry is saved as Tris and of course, only excepts one UV map...
Results 1 to 5 of 5 Thread Tools Show Printable Version Search Thread Advanced Search Thread: Import to 3ds Max ERROR - invalid vertex index View Thread Gallery 06-25-11 #1 What are you using Modo for in your initial workflow ? ..broad shaping, broad sculpt ? However, that doesn't support SA dffs, so I had to download the free trial of Autodesk. I tried importing as a single mesh.
It's in RW 3.4 format (linked in a zip file).http://upload.tjbp.net/hermes2.zipDoes anyone know what the problem could be here, and how to fix this problem? Trying to reset transforms or clone it didn't help either.Conclusion: If you want that vehicle and don't care about the wheel, then it's salvageable but otherwise, you're outta luck Fireguy! Or they didn't know what they were doing or made a mistake when converting?But last night while checking this file out, just for the hell of it, I changed the version If you wish to continue the discussion, please create a new thread in the appropriate forum.
I'm improving :) Jeff Meyer #5 06/10/2009 (7:52 am) Anytime you change the geometry in Max, it will change the vertex order. I don't have a credit card for buying Zmodeler 2.All I care about is the car body, parts and interior. If not,have you got both packages installed on 1 machine?If so,try booting up Maya ,then 3DSMax,and load up your object in maya.Then Go: File-->Send to 3dsMax-->as new file. 0 · Share KoldIt Offline / Send Message KoldIt November 2010 So I´m doing a school project and need to import an obj file that was made in maya into 3ds max2011.
I tried without one (using one from a different model) and instead of an all-white car it's still transparent.Flipping the UV crashes the game. Might have to do with your problem, Import again....