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3ds Max Jpg Memory Error

read 1477 times12/27/2011 11:01:19 PM (last edit: 12/27/2011 11:01:19 PM) Bolteon different memory management for different programs... any ideas? Why? To add the script to a button all you have to do is right-click in the Toolbar and select Customize (Fig.04). navigate here

Backburner runs the job - saves the file, but then thinks it didn't save the file, and fails. Lost textures path can be restored using “AssetTracking” (Shift+T), if textures are impossible to find, replace them with grey “pads” with the same name and file extension.Tip: when importing or merging Most of all, our clients don’t have the ultimate version of materials and that is why we have to make such-like projects upon the conditions of numerous corrections and alterations. Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information. http://forums.autodesk.com/t5/3ds-max-forum/backburner-jpg-memory-error/td-p/4170015

Share your knowledge, ask questions, and explore popular 3ds Max topics. Przedzalniana 8, 15-688 Bialystok, POLAND NIP: 542-291-02-99 ph.: +48 85 674 50 05, fax: +48 85 653 3620 Open: from 8:00 to 16:00 (+1.00 GMT) CONTACT US ADVERTISE WITH US Shop When i had the same prob ...i can tell you what i once did...

also, did you ever think about painting the texture black in the areas you aren't using? The image itself clocks at 23,040 x 11,520px and the jpg file save of it is 91.2 mb. If there’s imported model with standard materials – pass it through “Vray mtl converter” plugin. Reply 0 Kudos mekene

Post 4 of 8 Share Report Re: backburner jpg memory error Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a

Clear out unused cached bitmaps F11 MaxScript Listener->type: FreeSceneBitmaps()8. Making of a bedroom with fireplace - Tip of the Week Making of a scene 7 from Archinteriors vol. 35. From memory i`m pretty sure saving them as either bitmap and then converting to jpeg or using png worked.. My main memory problems arise while rendering animations in 3ds max with mental ray.

I THINK that there is a better solution but how ??? Report Inappropriate … ← Previous Post Next Post → If you enjoyed this article please consider sharing it! Thanks. Immortal on Fri, 31 December 2010 8:04pm Amazing scriptïng closed max for clear memory and now I can used it.

Optimize the number of “subdivs” parameter in materials. Reply 0 Kudos jedchambers Post 3 of 8 Share Report Re: backburner jpg memory error Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Przedzalniana 8, 15-688 Bialystok, POLAND ph.: +48 85 674 50 05 RSS Terms of use EULA EVERMOTION 2013. Thanks! !

you really want an 8GB 64 bit machine/os if you're throwing around large images.> Tried converting to JPG2000 but it takes an age, and then no program except PS can read check over here freescenebitmaps() Cleans up in texture memory. Hope this helps. Has saved me from throwing the pc out the window with RAAAAAAAAAAAAAGE!

this way, when saved, it would extremely smaller. Reply With Quote 30th May 200911:02 pm #2 Cad64 View Profile View Forum Posts Private Message Visit Homepage Super Moderator Computer Details Cad64's Computer Details Operating System:Windows 7 Profesional x64 Computer:XI The most frequent question we’re asked: "How do you render such tremendous scenes? his comment is here what a simple and useful trick !

AND WITH VRAY SKETCHUP ???? Using 3ds Max 2011 Join Date Feb 2006 Location Southern California Posts 9,929 Sounds like a memory problem. Unnecessary rereflections are not rendered.

Arniel on Wed, 13 May 2015 9:16am thanks for the tip its very usefull Bharat on Thu, 26 March 2015 1:47pm when I save & close My 3ds max got hanged

If you have 12GB RAM,64bit OS enter around 8000-10000MB.12. Optimize materials and viewport We use only JPEG textures. Download & Installation New: Get an Activation Code Mac OS X 10.12 Support Windows 10 Support Autodesk Online Store Help Software Downloads Serial Numbers & Product Keys Installation & Licensing Online I hope my tips will help you when working with very large projects.Follow us on our Behance account: https://www.behance.net/ravelinGood luck!

Use Layers We actively use layers for the purpose of convenience and work optimization. Fig. 04 Then just locate "MyScripts" and drag and drop the Free Up Memory Action to your Toolbar (Fig.05). And repeats this process 3 times until the job is skipped.It says it a "backburner jpg memory error" in the error tab. weblink Set all “MultiScatter” objects with ready settings to minimum values in “Preview” parameter, “Preview type: Box”.

It automatically converts all materials to “Vray” format and prevents all possible errors and drawbacks of displaying. Thank you. And that's where the whole problem stands. Use the Lost password recovery form if you ever forget either your password or username.

Making of a warm loft - Tip of the Week Breakdown of a scene from Archinteriors vol. 42. Why can't I get this to work with JPGS anymore?Bitmap paging makes no difference. Only the pixel size counts. CGSociety Portfolio: http://rdeweese.cgsociety.org/ Facebook: https://www.facebook.com/rdeweese67/ "Work Smart, Not Hard" Reply With Quote 31st May 200912:04 pm #3 christo View Profile View Forum Posts Forum Newbie Using Architecture 2008 Join Date May

As you can see, our computers are rather powerful, but not uncommon (quite up-to-date setup for 2015). You might also want to disable your material editor so that the shaders only update when selected.